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Design, implement, debug, and refine new development, server operations, and end-user tools as needed, collaborating closely with our game designers, content developers, artists, technical artists and game programmers |
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Maintain and improve existing tools |
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Develop game logic / UI or game systems technology as needed between tool assignments |
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Participate in game tech and architecture decisions that impact the tool suite, and help to define and document the technical needs of internal and external customers |
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Integrate into the Redbana US Corporation work environment and group dynamic, working and communicating effectively with the team |
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3-5 years game industry experience |
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2-3 years of user interface or tool programming in C# |
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2-3 years of C++ programming for commercial PC games or for an organized PC game mod team |
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1-2 years of network and database tool programming in Java and SQL |
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Programming, tool development, technical artist, or quality assurance credits on a shipped game title |
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Experience creating plug-ins for at least two of: 3D Studio Max; Maya C++ API; Maya MEL scripting; Photoshop |
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Knowledge of commonly-used concepts, practices and procedures in game, simulation, database and distributed systems development |
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Expertise with OOA / OOD / OOP principles, common design patterns, debugging, use of 3rd party APIs, and how to document code |
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Dedication to secure, robust development and design with on-time delivery |
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Team player with sustained positive and professional attitude |
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BS or MS in CS, CE, EE, IS, math, physics, or equivalent experience |
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Works full time on-premises at our location in San Francisco, California |
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Authorized to work in the United States |
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Able to communicate effectively with the development team both in written and in spoken English |
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Previous MMOG development experience |
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Experience with development using some or all of: Actor systems; Design patterns; Accounting |
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systems; ACE; Boost; Tcl; Lua; Python; JavaScript; XUL; XML; JDBC; STL; C++ with templates; ODBC; Granny 3D |
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User-level experience with some or all of: 3D Studio MAX; Biped; Maya 3D; SOFTIMAGE|CAT; Photoshop; Visio; JIRA; Microsoft Project; Microsoft Office; MSN Messenger |
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Korean language proficiency (in addition to English) |
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Loves to play and talk about games |
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Good enough at research to be able to figure out, using the internet, what games we're working on! |
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